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Magic missile bordertool 2
Magic missile bordertool 2









Joining a lord's patrols, clearing a site intended for a new settlement, guarding that site while a palisade is thrown up. I've been working lately on quests dealing with living in a world of monsters.

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But they were in that position because 3e was so not-OSR that they were forced to really think about what was missing from their games and how to get it back. And Zak for a while, who whatever you think of him was influential in the OSR. Though ironically some proto-OSR GMs happened to be running in 3/3.5 for a while - The Alexandrian I believe, and the guy who ran the very first Westmarches game. 3.x is categorically not OSR.Ĭorrect answer. as a response to and rejection of the direction 3rd edition took the game, so. I know because I used to be the hardass who made them do it, and there's simply no payoff to it. It allows them to keep playing roughly the same game as the rest of the group, instead of watching the rest of the group play the game at the level they've reached.Īgain, level 1 character in a level 7 party has nothing to do except watch other people play and stay safe. Some players run all the henches they can, others like to run solo.Īnd in my experience, bringing in a character above level 1 but still below the old character and below the group does not breed player entitlement. >You should know that hirelings ALSO gain experience and level up. Seems to me there isn't that much difference after all according to you. >These are all broad trends in the OSR scene, that are basically just rejections of how 3rd edition played. > that PCs are likely to be amoral and profit-motivated. Wtf sounds gay.jpg, I appreciate the fact D&D emerged from a war game with emphasis on game anon.

magic missile bordertool 2

OGL and homebrew exists whatever the rule set. It's not really there's many incongruities, one example of the top of my head in general is thieves skills don't mesh one such example is an elf travelling alone in contrast to a thief making an MS % chance. Runequest chuckles quietly in the corner.Ĭulturally shifts and play style preference. Random tables can be as applicable as in any previous edition. Nope exploration features prominently in the 3.x DMG, random hex crawls are as doable in 3.X as OSR

magic missile bordertool 2

These are all broad trends in the OSR scene, that are basically just rejections of how 3rd edition played.

magic missile bordertool 2

>less expectation for PCs to be heroic and 'good' and an understanding that PCs are likely to be amoral and profit-motivated. >general aesthetic trends away from heroic high fantasy/fantasy superheroes, towards things that a darker, lower-fantasy, grubby or just strange. >tendency towards emergent gameplay and emergent narratives. >focus on amateur, small-press and community-created projects over official corporate products. >tendency towards modular rules rather than everything tying together into one big 'elegent' mathematical formula. >rejection of railroading and the 'linear sequence of fights with some connecting story bullshit' style of play >a culture that tends to support hacking, making-shit-up-at-the-table, and homebrew over strict RAW. >embracing of randomness and lethality, and the unpredictability that brings. >simpler, sometimes even minimalist, rules >exploration, rather than combat, focussed gameplay >reduction of focus on 'builds' and 'PC abilities' to focus more on the choices made in play









Magic missile bordertool 2