

It sometimes takes two taps of a directional key just to turn to face that direction. Problem 1: The control, even if you modify your keyboard or hands, is highly unresponsive. Then you play the game, and guess what? You might have gotten an elusively comfortable control set up, but the game sucks.

You just don't have enough fingers to really control this sucker effectively unless you really jinx around the controls long enough that any interest you ever had in the game is gone.
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It's insultingly awkward and it doesn't leave many free keys to perform all of the various other actions such as: let go, drop bomb, suicide, pick up/drop, use, and cycle bombs. Then try using q,w,a,s for zapping the ground in those directions.

Don't believe my angry words? Just try using the keypad 7,9,1,3 keys for the directions I just mentioned. This means that control in this game has taken a terminal sh. This means that the four directions you have are North West, North East, South West, and South East. See, in LR2 the gaming world is an isometric grid. It was cool.īasically, Lode Runner 2 fails because it is attempting to make a side-scrolling 2D game into an isometric, fake 3D game. You ran around picking up gold, evading cops (or Mad Monks), blasting open holes in the ground, and dying quite a lot if you weren't slick. The basic premise was that you were some sort of thief who wanted gold. Lode Runner is sacred, it is the seminal Virgin Mother Mary Convict of side-scrolling arcade games.
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Hell, it was one of those games that defined what PC Gaming would become. There were about 100 levels of thievery and fun. The gameplay was fast, strategic, nail biting, and in all ways kickass. Back then it simply did not get better than Lode Runner. I've been a Lode Runner fan since it originally came out (in the prehistoric 80's) and I played it on a dowdy old Macintosh 512K.
